// Raf Lempens & Bjorn Schobben
#include "QtWall.h"


QtWall::QtWall(unsigned int initialCellX, unsigned int initialCellY): Wall(initialCellX, initialCellY)
{
	wallSprite = new QtWallSprite();
}

QtWall::~QtWall()
{
	if (wallSprite)
	{
		delete wallSprite;
		wallSprite = 0;
	}
}



QtWallSprite* QtWall::GetSprite() const
{
	return wallSprite;
}



